Your first assignment is to process an email. Your final assignment is to administer reality.
You are an intern. Your desk has one program on it, and it has one button. Press the button, get promoted, and the operating system installs more software around you: an org chart, a research lab, a stock trader, an executive suite, and eventually a program for administering reality.
All of it looks like it shipped on six floppy disks. None of it ever acknowledges how large the numbers have become.
Please direct any questions to your manager. You will be your manager shortly.
Draggable, resizable windows, a taskbar, folders, a Recycle Bin, and a menu bar where most entries do something. Programs install themselves as you're promoted.
Staff with traits, morale and a payroll. Seven departments. Throw a pizza party, if you can find two hours when nobody has a meeting.
Resign for Experience and start a faster second career. Later, found a company for Equity and buy out the competition.
A research tree that takes real time, ten securities with a 1% commission, certifications, and an eleven-tier escalation ladder.
Over eighty inbox messages, each with a dutiful reply and a cynical one. Every choice pays out differently, and none of them punishes you.
Autosaves constantly. Production carries on while you're away, credited for up to eight hours. Steam Cloud keeps your career on every PC.





Yes, an incremental one. Early on you click. Soon the email processes itself, and the game becomes about what to automate, who to hire and when to quit.
No. tutorial.doc is on the desktop from the first boot and explains every resource, what earns it and what spends it.
The desktop is built to fit the Deck's 1280×800 screen.
KAL Foundry, a digital product studio. Every sound is synthesized and every in-game icon is drawn in code.